Madefire to expand portfolio, adding game based properties to its cutting-edge reading experience following success of Motion Book series
Emeryville, CA, July 5th, 2017 — Madefire, the new standard in digital comics and innovator of the Madefire app and Motion Book format, announced today an initiative to expand its portfolio of content, targeting gaming as an ideal fit for its popular platform following the recent success of the Motion Book series.
Madefire has also announced that industry veteran Jon Middleton has joined the Company as Chief Revenue Officer in a bid to further partner with popular gaming properties for use in future digital comics and Motion Books.
Middleton has held several executive level leadership roles over his 20 years within the gaming industry, specializing in negotiating content development and licensing agreements with gaming’s biggest and most recognized brands. Charged with adding value to the business through partnerships with franchises suitable for use on its unique platform of digital comics and Motion Books, Middleton has been brought on board to grow the business throughout 2017 and beyond.
Ben Wolstenholme, Founder and CEO of Madefire commented “We’re very excited to have Jon lead the business team here at Madefire. He’s a very senior hire and comes to us with a stellar network and unique experience in building content and technology companies. Jon’s experience in the gaming sector is particularly exciting as it’s one of the fast-growing areas for us with studios and publishers making Motion Books to build their franchises and engage with more eager users”.
Commenting on his new role, Middleton added, “Madefire is a leader in fusing the art form of comics with modern technology in a way that is unique and accessible to all and I’m excited to be joining the company in this pivotal period of growth. Gaming and comic books have always shared a mutual fan base and I am excited at the prospect of bringing the two worlds ever closer in a way that I believe will delight fans and do justice to the key entertainment franchises we are already working to bring on board”.
The award-winning Madefire app is the #1 featured and best-rated app in the Apple® App Store books category. Following their high-profile launch on Apple TV™, Madefire recently launched the free Madefire App for Oculus Gear VR, extending the Motion Book experience to an entirely new realm with Motion, Sound and the ability to see the story in 3D whilst being totally immersed in a 360-degree environment.
Founded in 2011 by Ben Wolstenholme, Liam Sharp and Eugene Walden, Madefire is a Media and Technology company, and creator of the award-winning Madefire App. Madefire provides Creators and Publishers the cutting-edge publishing platform, ‘Motion Book Publisher’, which enables a digital-first approach to publishing cross-platform in multiple formats. www.madefire.com.
About Motion Book Publisher
Motion Book Publisher is a browser-based publishing platform created by Madefire Inc. Motion Book Publisher is designed for all types of visual books; including comics, graphic novels, childrens’ books, manga and illustrated books. Motion Book Publisher enables Publishers and Creators to master their digital library once and distribute across multiple platforms and file formats. Built from the same platform as Madefire’s award-winning app, Motion Book Publisher takes a digital-first approach that enables a benchmark end-user experience from phone through to tablet, television and headset – resulting in a future-proofed digital library.
Madefire’s partners and clients include:
Apple, Archie, Blizzard Entertainment, Boom! DC, Deviant Art, Framestore, Hasbro, IDW, Kodansha, Microsoft, Stan Lee/POW Entertainment, TNT, Twentieth Century Fox and Valiant
I want you to close your eyes for a moment and visualize our modern world of entertainment — mobile phones and laptops, every piece of information and social connection only a click away. And sometimes, amazingly enough, they’re only one voice command away.
Now, replace those miraculous gadgets with typewriters and paper. Or better yet, replace those typewriters with the Gutenberg press. Why stop there? Let’s whip out our quill pens and ink bottles. Are we done yet? Not even close. We’re going to regress back to a time of stone tablets and chisels … all the way to the advent of human language, right after our evolution out of grunting.
We’ve come a long way haven’t we? For every one of these revolutionary developments, a few brave souls embraced change and the rest followed. Improvement in human communication and storytelling was inevitable.
Today, we’re at a similar intersection of change — the publishing industry wants to leverage the opportunity in digital, but the domain is dominated by uncertainty, fear and apprehension. Why is that? It’s a combination of a lack of technological know-how, the unknown variables of moving to a foreign toolset, an ever-evolving market landscape and, above all else, monetary cost.
It doesn’t have to be this way. A now ubiquitous technology — that’s been a staple in the tech sector for years — can actually launch publishing into its next phase. This hero is called Software-as-a-Service (SaaS) and its robust components can be exploited to its fullest extent — allowing publishers to succeed in multiple arenas:
· Low upfront costs and maintenance
· Incubation and scaling of a loyal community
· Ability to push on-the-fly new editions
· Flexible monetization strategies (pay per unit, bundles or subscription)
· Gain reader and content consumer insight
Understanding how each component can work in the context of e-books is fundamental to the success of any publishing entity that would choose to integrate a new solution into their current workflow. Just staying abreast of what’s possible in tech can sometimes be an overwhelming task as the advances in information systems grow exponentially by the day.
My goal over the next several weeks is to shed some light on the elusive — and sometimes “magical” — world of cloud computing through a series of articles focusing on SaaS technology platform. Talking specifically in the context of e-book publishing, I’ll go through examples of publishers already leveraging the platform to distribute their reading content direct-to-consumer and open up some insight and learnings that have contributed directly to their success in the domain.
Today — let’s cut to the quick, and talk money.
Low Upfront Costs and Maintenance
The biggest bane and obstacle to any technology embrace is cost — money, labor, and time. The three are the lifeblood of any business, and one can never have enough of any one of them.
Technology solutions usually entail the purchases of new hardware and software; extra space for new equipment; talent to support tools; and downtime for your content creators to learn how to do things the “new” way.
Even in the most ideal of situations (hardware and software have become exponentially cheaper year-after-year; and creatives are akin to adapt to changing times for their respective mediums), there’s still the daunting task of hiring and retaining a technology support staff.
There’s already high competition for IT talent. It’s currently a near impossibility to hire someone with both technical skills and a firm understanding of a specific business domain. If an employer is lucky enough to find this “unicorn,” they should also be prepared to pay a premium. Then there’s also the reality of not having this rare, mythical creature be poached by other organizations offering a better deal.
Yes, starting your own technology department to embark on an odyssey of better tools and sleek content creation is difficult. However, if you know the tricks-of-the-trade, moving your publishing business beyond the demands of the 21st century is actually quite simple.
This is where SaaS becomes the “genie in a bottle” — granting the wishes of companies that want a cheap, quick way to empower their staff and modernize their processes. Requiring only a machine — something standard in every office environment today — to access the internet, companies and their content creators will have the latest tools and 24/7 support at their fingertips.
That sounds like a fantastic marketing spiel, but it’s reality — and it’s a reality that’s been embraced for quite a while in the technology sector. SaaS models allow for subscription-based access and no hardware or software infrastructure maintenance. Most of all, it’s cheap and ready at any time. No extra staff overhead or expensive equipment to purchase.
This allows publishing houses the freedom to focus on their original goals — create compelling content for mass consumption. The low barrier to entry and segregation of content from technology implementation allows publishers to concentrate on their core competence and stay ahead of the game for their respective audiences.
The low upfront costs were one of the foundational reasons why major comic publisher and early-mover on SaaS, IDW Publishing, jumped on-board and has yet to look back. They currently publish 5 separate mobile apps in the iOS and Android app stores, powered by the service model.
“IDW was the first major comic publisher to bring comics to apps and first in app purchase comic apps”, Jeff Webber, IDW Publishing’s Vice President of Licensing, Digital and Subsidiary Rights, adds. ”Over the years, we’ve worked with many technology models, from in-house development to white label integration with other app storefronts. We then turned to a SaaS solution with Madefire. This gives IDW complete control of our product merchandising, while keeping us at the forefront of the latest app development techniques.”
The strategy of establishing 5 separate, yet unified, routes to a broad digital consumer base has been a tremendous success for their e-book business — branding 4 of the 5 apps around highly recognizable franchisesTransformers, Teenage Mutant Ninja Turtles, Star Trek and My Little Pony. Thanks to the low initial costs to be in market, IDW has been able to embrace new digital media trends and open up new opportunities in a growing market. In their case, specifically shaping their brand strategy around organic search and discovery in regards to their native mobile apps (iOS App Store and Google Play Store) allows them to leverage the established characters and trusted brands as a mechanism for building new and younger audiences.
Going further — IDW’s approach to publishing direct-to-consumer through multiple channels has not only proven itself a positive revenue generator all around; but also — and increasingly more important by the day — a robust tool to establish and grow their own community. This trust-by-association proves invaluable in the case of a new customer that may have never heard of the publisher’s brand, or even knew that comics around these characters existed, yet encountered them through a My Little Pony or Transformers experience online and later became an IDW fan for life.
I plan to touch more on the topic of community and brand loyalty/trust in next week’s post and highlight some of the modern features of SaaS that can be used to facilitate the business-to-consumer “conversation” — now increasingly necessary in our mobile world.
Josh Wilkie is the current Director of Business Development at the digital publishing platform Madefire in Emeryville, CA.
Overwatch fans, don’t miss the newest episodes of Blizzard’s Free Overwatch Motion Books. Motion Books are an interactive reading experience created with Madefire’s Motion Book publishing tool. They offer a benchmark digital reading experience complete with music, motion and sound effects. Motion Books create a cinematic reading experience that translates perfectly to comic books.
Madefire teamed up with Blizzard to create intriguing backstories for their characters. Learn about Overwatch’s newest character, the sniper Ana Amari and how she lost her eye in these captivating Motion Books.
While protecting her Overwatch squad as they rescue hostages from a Talon stronghold, sniper Ana Amari faces off against an unforeseen foe–a shooter who’s as good as she is. Ana must use all her wiles to get her people out of harm’s way, but at what cost?
Written by Andrew Robinson and illustrated by Bengal (Spider-Gwen, All-New Wolverine, Batgirl) Read it for free here on Madefire.